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Dotbot wow
Dotbot wow










Insomniacs overdosed on WoW.Their skin, pale from the lack of nurishment from sunlight. I almost get the feeling there is some shadey group of 1337 linus worshipping hackers pounding away at their keyboards in their dank mother's basements.

dotbot wow

One thing I happened to realize is the lack of organized criticism of any of the Unix standards despite the fact that anyone can look at them and find a mountain of things to complain about. Last edited by Wajideu on Thu 5:34 am, edited 1 time in total. My focus was to come up with something modular that would compliment the use of makefiles and shell scripts but would be abstract enough to be useful for projects that go beyond simply programming. I'm not claiming this is the holy grail or something, but I believe it's more elegant and easier to maintain than what is currently considered the 'standard'. o file, use a flat binary stub for something, or have multiple static libraries that use the same. For example, you may only need reuse a single. Sometimes, it just isn't practical to create a static library. This directory was added out of consideration for static linking.

Dotbot wow code#

Additionally, in some programming languages like C#, the libraries contain metadata to use when compiling code rather than requiring the programmer to include headers. But the only types of files that should be in it are libraries used for linking. The term 'library' can mean many things static, shared, dynamic, runtime, etc. People have a bad habit of putting headers in the include directory that don't belong there. First is to make a more clear distinction about what the directories are for. This was changed from 'include' and 'lib' to 'shared/headers' and 'shared/imports' for two reasons. They're particularly useful for unit tests or for projects that require multiple passes to build like the gcc. These are scripts used when building the project. The output directory contains a different subdirectory for each build type. from the usual C/C++ directory structure would go here. Files like README, TODO, AUTHORS, ChangeLog, etc. This directory is used for keeping track of information about the project such as the budget, goals, ideas, etc. The output files of these 2 directories is placed in /output//assets' and '/output//locale'. Note that both the asset and locale directories contain the input files. Obviously, localized pointers would be statically linked though unlike messages. So in addition to localizing messages, I figured it'd be a good idea to consider the localization of pointers as well. While gettext is the defacto standard for localization, it's not very useful when it comes to some embedded systems (especially when the filesystem doesn't contain file names). A better approach in my opinion would be to use a different directory structure to help differentiate it from the rest of the filesystem and just use symbolic links if backwards compatibility is desired. The problem with this is that almost everything in the FHS is either abbreviated or conjugated in some way, and the structure recursively follows the same pattern which while easy to remember also makes it easy to get lost. The naming scheme was borrowed from the Filesystem Hierarchy Standard. Assets to be distributed with the application were usually stored in a 'share' directory. With C and C++ projects, there never really was a specific directory for resources that should be embedded into the object file itself. The solution should not contain any directories aside from the project directories. Thirdly, it makes the structure more compatable with ide's. Secondly, this prevents the issue of "recursive make considered harmful". Firstly, it just makes the directory structure easier to navigate. | +- scripts scripts used for building the project

  • The structure must be considerate of the planning process with goals, rules, etc.
  • The structure must be simple to navigate.
  • The directory names should be human recognizable.
  • Don't be afraid to roast me, I'm a level 69 magus with oakflesh, I can take it. Where the hell was I going with this.Īnyhow, I'm going to post a few bs standards every now and then, and I want you guys to tell me what you think or any suggestions you may have. Eyes burning, lights dim, monitors glaring off their glasses. So of course, I'm going to bask in the irony of making my own. I'm aware there are plenty of standards to choose from.










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